Available upon request by email:
Example syllabi, course resource websites, project sheets, student evaluation forms and references.

Teaching Experience

2012
Otis College of Art and Design
Adjunct Instructor, Graphic Design.


2008-2009
College for Creative Studies
Visiting Assistant Professor, Graphic Design.

One year full time appointment.

2002-2008
College for Creative Studies
Adjunct Faculty, Graphic Design Department.

1-3 classes each semester.

2007-2009
College for Creative Studies
Graphic Design Department Advisory Board Member

Focus on student's professional preparedness.

2005-2009
College for Creative Studies
Graphic Design Department Interactive & Motion
Advisory Board Member

Focus on media design curriculum development.

2006-2008
College for Creative Studies

Graphic Design Practicum course
Interactive media consultant.

Courses Developed

Experience Design
This interactive studio course allows students the opportunity to investigate ways in which messages can be integrated into engaging experiences that involve space, objects, time, motion, sound, light, typography, and image. Projects explore a variety of topics from addressing social concerns to new theories of audience participation and performance. The students develop prototypes that range from interactive spaces to reactive objects.


Introduction to Interactive Media
The goal of this course is to expand the students' understanding of the potential that interactive media offers. The projects allow students to create conceptually relevant non-linear navigational systems, dynamic hierarchies and fluid content relationships while expanding their understanding of the fundamentals of design as they relate to an on-screen environment.


Interactive Sound
This focused interactive elective explores sound as a key element of communication and expression within an interactive environment. Projects conceptually and theoretically build upon the writings and lectures of audio practitioners such as John Cage, Pierre Schaeffer and Paul D Miller to provide students theoretical insight and a range of methods for the creation, display and performance of audio and visual messages.


Example syllabi and course resource websites are available upon request via email.

Courses Taught

Time Based Media 1 - Freshman, Required
Linear narrative development; motion graphics

Introduction to Web Design - Sophomore, Required
Navigation; non-linear message building; html, css

Introduction to Interactive Media - Sophomore, Required
Non-linear navigation; motion; dynamic grids; flash, html

Interactive Media 1 - Junior, Required
Dynamic content; audience participation;
html, css, javascript, flash, php

Interactive Media 2 - Junior / Senior, Elective
Interaction design for large amounts of content;
html, css, javascript, flash, php, processing

Interactive Sound - Junior / Senior Elective
Exploration of sound in interactive & reactive spaces
max/msp, processing, arduino, flash, etc.

Design Practicum - Junior / Senior, Elective
Students design and produce projects for actual clients

Independent Study - Junior / Senior, Elective
Focus of study is student defined & varies each semester

Experience Design - Junior / Senior, Elective
Social messages; reactive spaces;
tangible interactions; audience participation

Workshops Developed and Taught

2009 Web Basics for Art & Design Instructors - Faculty Workshop - College for Creative Studies, Detroit, MI
Sponsored by the Graphic Design department and the Continuing Education program, this workshop introduced faculty to the basic concepts of HTML and CSS in order to help them when preparing resources for the classroom.

2008 Code for Designers - Student Workshop - Detroit, MI
Sponsored by the Detroit Student AIGA chapter, this day-long workshop offered design students a hands-on way to look at writing code as a creative act in an attempt to demystify some of the initial barriers to programming.

2002-2008 Various in-class and ad hock hardware and software demos for design students - College for Creative Studies, Detroit, MI
As an instructor, demonstrations on a variety of hardware and software tools is a key aspect to my approach to the classroom. Prototyping and thinking-through-making are a valuable part of the projects that I create and assign. I was also regularly invited in to other instructor's classrooms to give these types of demonstrations when relevant to their courses.